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Flight Simulator 2002 Pro Review
Whether you're a nervous tenderfoot or hardened devotee of desktop flying, this is the Flight Simulator you've been waiting for.
Merging newfound accessibility with revolutionary graphics and stupefying depth, Microsoft's Flight Simulator 2002 is a program of monolithic proportions. Like its immediate predecessor, 1999's daunting Flight Simulator 2000, FS 2002 invites its guests to experience virtually every conceivable parameter of civilian piloting while exploring virtually every conceivable corner of this planet. Yet any further comparison between the two is not unlike comparing a typical fastball with a Randy Johnson fastball. Microsoft has simply blown the top off the civilian flight simulation genre with its latest iteration and, in so doing, proven that dearly departed competitors like Flight Unlimited III never really stood a chance. Whether you're a nervous tenderfoot or hardened devotee of desktop flying, this is the Flight Simulator you've been waiting for.
The statistics alone are staggering. For FS 2002, Microsoft has added more than 1,000 operative airports to FS 2000's already astounding 20,000--for a mind-numbing grand total of more than 21,000. It has upped the number of flyable aircraft from 10 to 12, including series newcomers such as the humungous Boeing 747-400, the Cessna 172S Skyhawk SP, and the largest single-engine floatplane currently available, Cessna's $1.5 million amphibious Caravan. Returning from past editions are the Boeing 777-300 and 737-400, Cessna 182S Skylane and Skylane RG, Bell 206B JetRanger III chopper, Learjet 45 business jet, Extra 300S stunt plane, Schweizer 2-32 glider, and the ancient Sopwith Camel. Users may also import aircraft from previous and current versions of Flight Simulator and Combat Flight Simulator, although substantial tweaking is required before said aircraft are fully recognized and operational. Even the game's system requirements are colossal, ranging from a 650MB minimum to a full install of 1.5GB.
But it's unquestionably FS 2002's surprisingly glorious and massively modified visual presentation that makes this the finest civilian flight simulation ever to appear. Critics and customers alike have long heaped scorn upon the Microsoft franchise--and rightly so--for its painfully sluggish frame rate and often bland incidental scenery, particularly when judging it against the smaller yet markedly more attractive and smoother world of competitors like the aforementioned Flight Unlimited. Suffice it to say that such disapproval is no longer warranted.
Not only does FS 2002 paint as pretty a picture as did Flight Unlimited III, but it also does so on a quasi-global scale. Of its 21,000-plus airstrips, more than 60 are paired with partially and fully realized cityscapes that put to shame the detailed cities of prior editions. In fact, the structural scenery in prime centers such as Chicago, Los Angeles, and Hong Kong is so dense, so authentic, and so smartly blended into the landscape that you'll swear you're flying over the real thing. Less-populous locations like Las Vegas are no longer a sparse assemblage of area-specific buildings plopped in the midst of a vast wasteland. Now, a quick tour over the strip reveals more than a dozen finely crafted casinos and such detail as the Luxor skylight, the Mirage volcano, numerous legible billboards, and a Bellagio fountain that actually gushes water as you approach. That the entire gambling district is surrounded by what looks like a real city is indicative of what's in store throughout the game.
Depending on their location and importance, even small urban zones bear resemblance to their real-world counterparts. Midsize towns such as Bullhead City, Arizona, and Redding, California, have been upgraded from generic blotches and one or two haphazardly positioned structures to the thriving communities they really are. Bullhead City is noticeably larger and bordered on the west by the Colorado River, which bends and curves almost precisely where it should. The downtown Redding core is a bit underdeveloped, yet its buildings are faithfully low-level and the surrounding countryside authentically treed. Interstate 5 bisects the town, and alternate byways sprawl in all directions to nearby Whiskeytown and Shasta Lakes and further northward to majestic, snow-capped Mount Shasta.
The visual disparity between this product and its predecessor is just as evident in unsettled areas, where the developers have clearly taken great pains to ensure the environment isn't just an endless sea of featureless land. In most locations, the game automatically generates terrain, vegetation, shading, and textures to match that of the real world. Water features are particularly convincing, moving and reflecting and often forming waves that break against the shoreline. Major geographical elements like the Swiss Alps or Grand Canyon and landmarks like Mount Rushmore are nothing less than awesome. Some elements, like the Great Pyramids of Egypt, are far less memorable than one might think, and certain isolated locations like Tanquary Fiord in Canada's arctic display strange anomalies like floating trees, but the overall impression is stunning.
Spectacular weather visuals, such as multishaded translucent clouds and bleeding rain droplets, only add to the dynamics, as do incidental special effects, such as touchdown wheel smoke and jet contrails. Some aircraft provide smooth-scrolling virtual 3D cockpits--a feature sadly absent in FS 2000--complete with operational gauges and zoom/unzoom capability. Pilots are offered a generous allotment of environmental variables, including cloud elevation and type, precipitation strength and form, and a wonderfully authentic portrayal of real-time weather as provided through Jeppesen flight information services. Parameters such as aircraft type, time of day, and weather may be adjusted on the fly from within the cockpit, although the latter doesn't always turn out as expected.